To Grain or Not to Grain
That is the question. I’m considering adding grain to the music video I’m working on for Rich Ferguson. My first step was the standard After Effects Add Grain filter. I chose 5279 as a starting place, because that was a well-known stock – fast and pretty. Well, I don’t know what the people at Adobe were smoking, but this preset looks nothing like film grain. Compare the clean image of a comp from the video with the next image which is the preset. Look at the random colored grain. Ok, fine. But then take a look at a still frame from our soon-to-be-Ex Governor in Predator (ok, not shot on Vision 500, but you get the point). Firstly, there is very little color variation in the grain structure. I tried to find some custom settings to match this look and it seems pretty close. Happy. However, anybody who has looked at color film grain very, very closely will know that there are these rare and crazy, outlier grains that are fully saturated in the r, g, or b ink. There is no way to dial that kind of random color noise into this filter. Bad on them. Now there is another interesting problem about making this digital, noiseless stuff look like film: what I’ll call random pattern resolution. Wha-at? An image on film is captured by molecules made opaque by silver, right? Where they land on the film surface is random – organic if you will. In the case of a CMOS chip (like the Red or Alexa or 5D) it is a grid – a regularly patterned grid. So there is no variation in the placement of the pixels in the image. In the case of film, the placement of these ‘pixels’ changes every frame. This gives film one advantage and creates one side effect (that I can think of). The advantage is that the perceived resolution of film is much higher than the real resolution of film (meaning tested in a still frame), because the human mega-mind averages together many frames of random pixel placement together to form a composite frame. The side effect is that there will be no straight lines on a film frame – because the silver halides are randomly placed on the film. Playing at 24 frames per second a line will be perceived as straight, but it isn’t. With that said, take a look at the custom image of the video. The settings approximate the natural film grain, but the lens flare created a perfectly straight line. It seems to me that Adobe ought to add a souçon of distortion to the image. And, of course, if they were serious about the whole affair, they would add that distortion randomly to each layer of the film grain: r, g and b – and then re-average them together to create the properly dynamic image. Now, if you are following the logic, that’s going to mean up-sampling the image (because let’s face it, nature operates on greater grid-detail than 1920×1080 or whatever – AKA infinite) to get some sassy sub-pixel interpolation, and then down-sampling it again. Look for the iphone app soon – meantime, I suppose I could up-res and separate the rgb channels, add a different noise turbulent displacement filter to each layer,...
read moreAnother Rich Ferguson Test
This music video for “The Human Condition” feels like my Everest sometimes, but it is coming together. Newsroom courtesy Graham Wilson at Silicon...
read moreBrandon Flowers “Magdalena”
These feel a little same-same at this point, be we’re building a new studio grid, so that should change things up a...
read moreBrandon Flowers
In spite of a reputation to the contrary, I found Brandon to be a conscientious artist and a real gentleman.
read moreBuckcherry shoot at Clear Channel
I was really, really happy with the lighting on this shoot of Buckcherry for Clear Channel – Josh Todd and Co. were promoting their new single “All Night...
read moreNew Rich Ferguson Music Video in the Worx
Here’s a teaser image from one sequence of my next vfx heavy project with Rich Ferguson (“All the Times”).
read moreAnthem Spots
Here are a couple of the spots we did for Anthem Education Group recently – hopefully we escaped the genre a little bit. Check out the low rider in the “Street” spot – that belongs to Bobby the art director. Too...
read more